Grenade Zealot (Inquisitor/Alchemist)
A combination of the inquisitor’s guile and alchemist’s alchemical know-how, the grenade zealot wields bombs on behalf of her deity, in an attempt to spread the word and bring offenders to justice. Grenade zealots are unwavering fanatics, charged by their gods to perform a task, fulfill a destiny, or slay the enemies of the faith. By enabling her judgments, the grenade zealot can lob her bombs to destroy her opponents, disable them, or shake them to the very core. (Original Concept by Vero)
Primary Class: Inquisitor.
Secondary Class: Alchemist.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The grenade zealot may select three alchemist skills to add to his class skills in addition to his normal inquisitor class skills. The grenade zealot gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: A grenade zealot is proficient with all simple weapons and bombs, plus the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).
Alchemy (Su): At 1st level, a grenade zealot gains the alchemist's alchemy class ability. However, she can only create mundane alchemy items and bombs. She cannot create extracts or mutagens. In addition, a grenade zealot gains a competence bonus equal to 1/2 her grenade zealot level on Craft (alchemy) checks when crafting these items. This ability replaces stern gaze.