Swaggering Buccaneer (Swashbuckler/Gunslinger)

Swashbucklers are dueling masters, ever seeking to challenge their enemies to single combat. However, some swashbucklers seek to combine their swordplay with the use of ranged weapons. The swaggering buccaneer employs a host of deeds to enhance both her dueling skills and their use of crossbows and pistols. (Original Concept by Dustyboy)

Primary Class: Swashbuckler.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The swaggering buccaneer selects three gunslinger skills to add to her class skills in addition to the normal swashbuckler class skills, one of which must be Spellcraft. The eldritch brawler gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The swaggering buccaneer is proficient with all simple and martial weapons and one-handed firearms. She is proficient with light armor and with bucklers.

Buccaneer’s Bravado (Ex): At 1st level, a swaggering buccaneer begins play with a pistol of her choice. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). In addition, the swaggering buccaneer gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as