Divine Duelist (Paladin/Rogue)

The divine duelist is charged by her church with the task of seeking out evil and defeating it through the noble tenets of single combat. Trained in battle techniques that rely more on agility and finesse than brawn, the divine duelist unites the divine power granted her by her deity with the quick blade and decisive attacks of her dueling heritage. Although paladins are viewed as the true champions of righteousness, divine duelist have gained grudging respect in their own right, not only for their often unmatched expertise in combat, but also as defenders of poor and downtrodden, and deadly avengers of misdeeds committed against the innocent by villainous malefactors. To the divine duelist, challenging and defeating an evil opponent in one–on–one allows her to serve as both judge and jury in the eyes of her god. (Original Concept by Elghinn Lightbringer)

Primary Class: Paladin.

Secondary Class: Rogue.

Alignment: Any good.

Hit Dice: d10.

Bonus Skills and Ranks: The divine duelist may select six rogue skills to add to her class skills in addition to the normal paladin class skills. The divine duelist gains a number of ranks at each level equal to 4 + Int modifier.

Table: Divine Duelists