Arcane Fist (Magus/Monk)

Arcane fists are specialized magi who eschew manufactured arms and armor in favor of getting up and close and personal with their enemies—and then darting away, unscathed. Their bodies are their weapons and armor, and magic flows through them. (Original Concept by Flak)

Primary: Magus.

Secondary: Monk.

Alignment: Any lawful.

Hit Dice: d8.

Bonus Skills and Ranks: Arcane fists may select three monk skills to add to his class skills in addition to the normal magus class skills. The arcane fist gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: Arcane fists are proficient with the brass knuckles*, cestus*, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, and temple sword*. Arcane fists are not proficient with any armor or shields. Like any other arcane spellcaster, an arcane fist wearing armor or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. In addition, when wearing armor, using a shield, or carrying a medium or heavy load, an arcane fist loses his AC bonus, as well as his fast movement. (*Advanced Player’s Guide)

Diminished Spellcasting: The arcane fist gains one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. He otherwise learns, prepares, and casts spells as a magus of equal level.

Martial Sage: