This domain is added to the list of Animal domains presented in Ultimate Magic.
Granted Powers: You serve the most noble and frightful creatures that ever lived in this world–dragonkind.
Familiar: You gain a lizard familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. At 7th level, you can choose the Improved Familiar feat to gain a Tiny dragon (pseudodragon, faerie dragon, etc.) as your familiar.
Dragon Claws (Su): As a free action, you may grow your nails in sharp talons, making 1d6 points of slashing damage + your Strength Bonus with your unarmed attacks. This doesn’t cause an attack of opportunity but attacking with both hands requires to follow the normal rules for unarmed combat. You can use this ability a number of times per day equal to 3 + your Wisdom bonus. These must not be consecutive.
Dragon Breath (Su): At 4th level, you may use a breath weapon once per day as a standard action. When you gain this ability, choose acid, cold, fire, or electricity—this determines what kind of damage your breath weapon deals. Once you make this choice, you cannot change it later. Your breath weapon fills a 15-foot cone, and deals 3d6 points of damage—this damage increases by 1d6 points at every even-numbered level you gain beyond 4th level. A creature hit by your dragonbreath attack can attempt a Reflex save (DC 10 + 1/2 your druid level + your Constitution modifier) to take 1/2 damage. At 9th level, you can use this ability two times per day, and at 14th level you can use it three times per day.
Domain Spells: 1st–acute senses, 2nd–dragonvoice, 3rd–draconic reservoir, 4th–dragon’s breath, 5th–overland flight, 6th–form of the dragon I, 7th–form of the dragon II, 8th–form of the dragon III, 9th–storm of vengeance.