Sacred Illuminary (Paladin/Alchemist)
(Original Concept by Elghinn Lightbringer)
Primary Class: Paladin.
Secondary Class: Alchemist.
Alignment: Any good.
Hit Dice: d10.
Bonus Skills and Ranks: The sacred illuminary may select three alchemist skills to add to her class skills in addition to the normal paladin class skills. The sacred illuminary gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The sacred illuminary is proficient with all simple and martial weapons, plus bombs. The sacred illuminary is also proficient with light and medium armor, but not with shields.
Alchemy (Su): At 1st level, a sacred illuminary gains the alchemist’s alchemy ability, except that she can only create mundane alchemical items, bombs, and extracts, not mutagens.
Sunstrike (Su): Once per day per sacred illuminary level, a sacred illuminary can draw upon the power of the radiant sun. As a swift action, he treats his melee or ranged attacks until the beginning of his next turn (whether armed or unarmed) as magical with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to his CMD if he or his target is standing in direct sunlight or a spell of equivalent effect (such as the daylight spell). This bonus increases by +1 at 5th level and every 5 levels thereafter.