Ichormancer (Druid/Alchemist)

Ichormancers are estranged practitioners of science and magic that combine the fundamentals of druidic practices with alchemy. In doing so, they form a close bond with an amalgam of the two, granting them control over gooey substances and the ability to create strange creatures through the gifts of science and nature. Ichormancers gain great understanding of oozes, slimes, and all manner of alchemical creatures, able to create an arsenal of vile matter and creatures to help or hinder. (Original Concept by Tyrannical)

Primary Class: Druid.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The ichormancer selects three alchemist skills to add to her class skills in addition to the normal druid class skills. The ichormancer gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The ichormancer is proficient with all simple weapons, natural attacks, light and medium armor, and with shields (except tower shields).

Extracts: At 1st level, an ichormancer gains the ability to create extracts as an alchemist of equal level, and gains extra extracts per day if she has a high intelligence score. An ichormancer removes all “bomb” extracts from the alchemist’s formulae list (such as Shadow Bomb Admixture and Bombers Eye), and adds the following spell to her formulae list at the indicated extract levels: 1st–grease, hydraulic push, mudball, ray of sickening, summon nature’s ally I*, web bolt; 2nd–accelerate poison