Fire Dancer (Skald/Alchemist)

For centuries, fire dancing has found many uses throughout the world; from tribesmen dancing around totemic bonfires or priests looking to invoke the spirit of an ancient god of flames, to fire eaters and flame jugglers that perform in travelling carnivals. The fire dancer understands that fire is like a wild animal that must be tamed. With this control over fire, the fire dancer can manipulate it like a bard plays his instrument, employing it as an effective weapon by combining his obsessive pyromania and showmanship to enhance his performances with pyrotechnic compounds that both conflagrate and confuse his foes. (Original Concept by Tyrannical)

Primary Class: Skald.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The fire dancer selects three alchemist skills to add to his class skills in addition to the normal skald class skills. The fire dancer gains a number of ranks at each level equal to 4 + Int modifier. In addition, the fire dancer adds Craft (alchemy) to her list of class skills and replaces the skald’s normal Perform skill list with Perform (act, dance, percussion, sing and wind).

Weapon and Armor Proficiency: The fire dancer is proficient with all simple weapons, plus the battle poi, fighting fan, flambard, scimitar, and whip. He is also proficient with light armor, but not with shields.

Spellcasting: A fire dancer adds the following spells to her spell list at the indicated spell levels: 1st level–burning hands, faerie fire, touch of combustion; 2nd level–destabilize powder, fire breath, flaming sphere, hot coals, stabilize powder, spontaneous immolation; 3rd level–flame arrow, fireball, flash fire, quench; 4th level–firefall, greater flaming sphere, wall of fire, zone of foul flames;