Naturefused Bloodline

You were born from the very source of the natural world, and able to command the powers of nature itself. This bloodline complements the Wildborn Mystic mutliclass archetype.

Class Skill: Knowledge (nature).

Bonus Spells: charm animals (3rd), barkskin (5th), plant growth (7th), summon nature’s ally IV (9th), animal growth (11th), transport via plants (13th), summon nature’s ally VII (15th), control plants (17th), storm of vengeance (19th).

Bonus Feats: Animal Affinity, Aspect of the Beast*, Combat Reflexes, Endurance, Fleet, Skill Focus (Knowledge [nature]), Stand Still. (*Advanced Player’s Guide)

Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin is covered in a layer of flexible, scale-like leaves, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Bloodline Powers: The very essence of the natural world infuses every aspect of your magic, allowing you to draw upon its power and shape it to your will.

Green Palm (Sp): At 1st level, you can surround yourself hands in a nimbus of green light. As a standard action, you can deliver a painful touch that inflicts 1d6 points of dehydration damage, and an additional 1d6 points of damage every four levels thereafter, to a maximum of 5d6 at 17th level. The target of a green palm attack can make a Fortitude save (DC 10 + 1/2 the sorcerer’s level + the sorcerer’s Charisma modifier) for half damage. You can use this ability a number