Flameslinger (Gunslinger/Alchemist)

While those who handle firearms often focus on the bullet, others have a greater interest in the powder used to create them. Flameslingers have a penchant for pyrotechnics, using the basic fundamentals of incendiary chemistry to create a weapon capable of spouting flames with a simple pull of the trigger. While this weapon is simple and effective, in the hands of the flameslinger in becomes a versatile weapon used for crowd control and other practical applications. (Original Concept by Tyrannical)

Primary Class: Gunslinger.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The flameslinger may select three alchemist skills to add to her class skills in addition to the normal gunslinger class skills, one of which must be Craft (alchemy). The flameslinger gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The flameslinger is proficient with all simple weapons, all firearms, plus the battleaxe, greataxe, handaxe, machete, and short sword. She is also proficient with light and medium armor.

Flamethrower: This is exactly like the gunslinger’s gunsmith ability, except that a flameslinger gains one of the following firearms with the scatter quality instead: blunderbuss, culvern, or dragon pistol. However, this scatter firearm is specially altered to serve the purposes of a flameslinger, and loses the capability to use normal ammunition. Instead, the flameslinger can use a dose of alchemist fire or a mixture of gunpowder and keros oil (hereafter referred to as fuel) that creates a gout of flame that hits all creatures within the cone area of her chosen scatter firearm. The firearm is also capable of using alchemical cartridges, though only dragon’s breath and flare cartridges are affected by the flameslinger’s deeds.

Pyrotechnics (Ex): At 2nd level, a flameslinger learns how to craft pyrotechnics. This is exactly like the alchemist’s alchemy ability, except that the flameslinger may only create mundane alchemical substances from the oils and flammables categories, special equipment section, and alchemical weapons and weapon blanches. This ability replaces nimble +1.

Deeds: This is exactly like gunslinger’s ability of the same name, except that the flameslinger swaps eleven deeds for the following deeds. Any deed that duplicates the effects of a spell uses the flameslinger’s level as her caster level to determine its effects.

Flame Shield (Su): At 1st level, a flameslinger can spend 1 grit point as a standard action to use the heat vented from her flamethrower to create a barrier against fire- and cold-based attacks. This deed functions like the fire shield spell but only protects her from attacks directly in front of her. This deed replaces the gunslinger’s dodge deed.