Wyrmkin Shaman (Druid/Sorcerer)

As masters of the nature druids hold a special connection to land and animals around them. Hover, some tribal druids focus their powers on the most powerful of creatures–dragons. Wyrmkin shaman are the epitome of giving homage to the great wyrms of the ages. These powerful druids are bonded to a tribal dragon patron and utilize a specially crafted mask that enhances this connect, which in turn grants her additional powers, including the ability to commune directly with her dragon patron. In additional to dragon spells, the wyrmkin shaman is imbued with draconic powers to the nature of the dragons they venerate. Held in high esteem within their individual tribes, wyrmkin shamans wield great power on behalf of their people and their patron. (Original Concept by Azten)

Primary: Druid.

Secondary: Sorcerer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The wyrmkin shaman may select three sorcerer skills to add to her class skills in addition to the normal druid class skills. The wyrmkin shaman gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The wyrmkin shaman is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. The wyrmkin shaman is also proficient with all natural attacks (claw, bite, and so forth) of any form she assumes with wild shape (see below). The wyrmkin shaman is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. A wyrmkin shaman may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. The wyrmkin shaman is proficient with shields (except tower shields) but must use only wooden ones. A wyrmkin shaman who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.