Pactgifted Champion (Summoner/Witch)

When a patron wishes to imbue its chosen agent with a greater measure of power, the pactgifted champion emerges. Able to change his form to better achieve his aims, the pactgifted champion is the ultimate expression of the power a pact can give. (Original Concept by Oceanshieldwolf)

Primary: Summoner.

Secondary: Witch.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The pactgifted champion selects three witch skills to add to his class skills in addition to the normal summoner class skills. The pactgifted champion gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The pactgifted champion is proficient with all simple weapons and with light armor. A pactgifted champion can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a pactgifted champion wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass pactgifted champion still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Pact Avatar: As the chosen avatar of his patron, the pactgifted champion is gifted with the power to assume the form of a pact avatar. The pactgifted champion can assume the form of his pact avatar as a swift action for 1 minute per pactgifted champion level. These minutes do not need to be consecutive, but must be spent in 1-minute increments. He can end his pact avatar manifestation as a free action.