War Chemist (Warpriest/Alchemist)

While warpriests rely upon the divine energies granted to them by their gods, the war chemist employs both divine might and alchemical knowledge to defeat his opponents. A war chemist can quickly create alchemical substances in the heat of battle, blast his enemies at close range with his bombs, or cast spells to bolster himself and his allies. However, his most potent ability is creating alchemical blanches that enhance his weapons and armor. In a pinch, the war chemist can also create extracts from his spells for personal use or passed to his allies for use at a later time. (Original Concept by Elghinn Lightbringer)

Primary Class: Warpriest.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The inspired exalt may select three investigator skills to add to his class skills in addition to the normal warpriest class skills. The inspired exalt gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The inspired exalt is proficient with all simple and martial weapons, all alchemical weapons, plus the favored weapon of his deity. He is also proficient withal types of armor (heavy, light, and medium) and with shields (except tower shields). If the inspired exalt worships a deity with unarmed strike as its favored weapon, the inspired exalt gains Improved Unarmed Strike as a bonus feat.

Spellcasting: A war chemist casts divine spells drawn from the cleric spell list and the alchemist formulae list. If a spell appears on both the warpriest spell list and alchemist formulae list, the war chemist uses the lower of the two spell levels