Mercenary
For those who with an excess of martial skill and a lack of moral direction, there is ready employment to be found in wealthy armies across the known lands and beyond. A strong talent for killing makes him a sought after soldier who will reliably side with the highest bidder. More than a sell-sword or thug, a mercenary is a professional who outlives his competition by being not just better, but smarter. He may look dress or behave a savage, but is also determined, brutal and ambitious, in time becoming well-traveled, educated, and perhaps even worldly.
Role: A mercenary's specialty is in engaging the enemy face to face. While melee combat is where he excels, he is unshaken when out of his element and does not waver in a battle of words.
Alignment: Any (mercenary’s often have military training and therefore often prefer a lawful alignment).
Hit Dice: d10.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.