Savage Avenger (Druid/Inquisitor)

It seems that nature is always retreating from the encroachment of agriculture and civilization. Now that it has been pushed back to the most remote of places, nature has had enough. She doesn’t need an arbiter to learn how to live with other races; she was here first, long before even the elves and dragons and demons and gods. She has her own way and those who follow her call are terrifying in their vengeance. (Original Concept by Apraham Lincoln)

Primary: Druid.

Secondary: Inquisitor.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The savage avenger may select three inquisitor skills to add to her class skills in addition to the normal druid class skills. The savage avenger gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The savage avenger is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild judgment (see below). The savage avenger is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. The savage avenger may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. The savage avenger is proficient with shields (except tower shields) but must use only wooden ones.

Diminished Spellcasting: The savage avenger casts divine spells drawn from the druid and inquisitor spell list, and gains one fewer spell of each spell level per day. If this r