Heritage Ascetic (Sorcerer/Monk)

Deep in seclusion, a monastic order with sorcerous potential lays in waiting to be discovered. This obscure order possesses magical power meant to be used for martial aptitude and to achieve greater balance in ones lives. Many of these sorcerers are descended from powerful ascetics, and strive to uphold the ascetic ideals of their forbearers. While this order is focused primarily on monastic influences, any heritage is welcome. (Original Concept by +5 Toaster)

Primary: Sorcerer.

Secondary: Monk.

Alignment: Any nonchaotic.

Hit Dice: d8.

Bonus Skills and Ranks: The heritage ascetic selects three monk skills to add to her class skills in addition to the normal sorcerer class skills. The heritage ascetic gains a number of ranks at each level equal to +2 Int modifier.

Weapon and Armor Proficiency: The heritage ascetic is proficient with all simple weapons, plus the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. A heritage ascetic is not proficient with any type of armor or shield. Armor interferes with a heritage ascetic's movements, which can cause her spells with somatic components to fail.

Spellcasting: A heritage ascetic casts arcane spells drawn from the sorcerer/wizard spell list, and adds the following spells at the indicated spell level: 3rd level–delay disease, delay poison, healing thief†; 4th level–neutralize poison, remove disease; 5th–resonating word±. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a heritage ascetic must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a heritage ascetic’s spell is 10 + the spell level + the heritage ascetic’s Charisma modifier.

Like other spellcasters, a heritage ascetic can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Heritage Ascetic. In addition, she receives bonus spells per day if she has a high Charisma score.

The heritage ascetic’s selection of spells is extremely limited. A heritage ascetic begins play knowing four 0-level spells and two 1st-level spells of the heritage ascetic’s choice. At each new heritage ascetic level, he gains one or more new spells, as indicated on Table: Heritage Ascetic Spells Known. (Unlike spells per day, the number of spells a heritage ascetic knows is not affected by her Charisma score.

Upon reaching 5th level, and at every third heritage ascetic level after that (8th, 11th, and so on), a heritage ascetic can choose to learn a new spell in place of one she already knows. In effect, the heritage ascetic “loses” the old sp