Heritage Ascetic (Sorcerer/Monk)

Deep in seclusion, a monastic order with sorcerous potential lays in waiting to be discovered. This obscure order possesses magical power meant to be used for martial aptitude and to achieve greater balance in ones lives. Many of these sorcerers are descended from powerful ascetics, and strive to uphold the ascetic ideals of their forbearers. While this order is focused primarily on monastic influences, any heritage is welcome. (Original Concept by +5 Toaster)

Primary: Sorcerer.

Secondary: Monk.

Alignment: Any nonchaotic.

Hit Dice: d8.

Bonus Skills and Ranks: The heritage ascetic selects three monk skills to add to her class skills in addition to the normal sorcerer class skills. The heritage ascetic gains a number of ranks at each level equal to +2 Int modifier.

Weapon and Armor Proficiency: The heritage ascetic is proficient with all simple weapons, plus the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. A heritage ascetic is not proficient with any type of armor or shield. Armor interferes with a heritage ascetic's movements, which can cause her spells with somatic components to fail.

Spellcasting: A heritage ascetic casts arcane spells drawn from the sorcerer/wizard spell list, and adds the following spells at the indicated spell level: 3rd level–delay disease, delay poison, healing thief