Land Master (Druid/Ranger)

The land master possesses a unique bond to the lands in which she lives. This connection grants her powerful abilities that aid her in protecting her home and the homes of her terrain-dwelling patrons. As time passes, the land master becomes so in tune with her surroundings that she is able shape it according to her own needs and desires, and even become one with the land itself. Although rangers and druids possess their own affinity to the natural world, none hold a greater, singular connection with it than the land master. (Original Concept by Cartmanbeck)

Primary Class: Druid.

Secondary Class: Ranger.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The land master may select three ranger skills to add to her class skills in addition to the normal druid class skills, one of which must be Stealth. The land master gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The land master is proficient with the club, composite longbow, composite short bow, dagger, dart, long bow, quarterstaff, scimitar, scythe, short bow, sickle, shortspear, sling, and spear. She is also proficient with a single one-handed or light martial weapon of her choice, and all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). A land master is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. A land master must otherwise adhere to the druid’s armor restrictions as presented in the druid class entry.

Diminished Spellcasting: The land master casts divine spells drawn from the druid and ranger spell lists, and gain