An apparition’s abilities are determined by the dreamweaver’s level and by the choices made using its evolution pool. Table: Apparition Base Statistics determines many of the base statistics of the apparition. Each apparition possesses a base form that modifies these base statistics. Apparitions are outsiders for the purpose of determining which spells affect them. An apparition qualities are similar to those described in the Eidolons description block of the Advanced Player’s Guide, except with the following changes.

Skills: The apparition receives a number of skill ranks equal to 4 + its Intelligence modifier per HD (to a minimum of 1), instead of the usual 6 + Int modifier. The apparition considers Bluff, Fly, Intimidate, Knowledge (planes), Perception, Sense Motive, and Stealth as class skills. In addition, at 1st level, the dreamweaver can choose 4 additional skills to be class skills for his apparition. Note that apparitions receive Fly (Dex) as a free class skill, even if though they gain a fly speed at a later level.

Deflection Bonus: The number noted here is the apparition’s base total deflection bonus to Armor Class. This number is modified by the apparition’s Charisma modifier. This replaces the eidolon’s armor bonus.

Dex/Cha Bonus: Add this modifier to the apparition’s Dexterity and Charisma scores, as determined by its base form. An apparition uses its Charisma score instead of Constitution to determine Fortitude saves, hit points, etc. This replaces the eidolon’s Str/Dex bonus.