Fellseer (Witch/Oracle)

Certainty and confusion; lost and found; past, present, and future–these are all mutable concepts the fellseer weaves with an arcane weft and a divine warp. Cursed by her increased knowledge and cursing her foes in turn, she increasingly favors the spirits of the divine over the discipline of the arcane. However, one thing remains constant–knowledge is the ultimate source of power. (Original Concept by Oceanshieldwolf)

Primary Class: Witch.

Secondary Class: Oracle.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The fellseer may select three oracle skills to add to her class skills in addition to her normal witch class skills. The fellseer gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The fellseer is proficient with all simple weapons. She is not proficient with any type of armor or shields. Armor interferes with the movements of a fellseer, which can cause her arcane spells with somatic components to fail.

Spellcasting: The fellseer casts arcane spells drawn from the witch’s spell list. The fellseer gains bonus spells for a high Intelligence score, and otherwise learns, prepares, and casts spells as a witch of equal level.

Hex: This is exactly like the witch’s ability of the same name, except that the fellseer may select a hex at 1st level, and again at 4th level and every even level thereafter.

In addition, wheneverthe fellseer could select a hex, she may select a revelation from her mystery instead. The fellseer has an oracle level equal to her fellseer level for the purposes of qualifying for revelations and determining their effect. The save DC for a fellseer's revelation is equal to 10 + the 1/2 the fellseer's level + the fellseer's Intelligence bonus.

Mystery: This is exactly like the oracle ability of the same name, except that the fellseer adds her mystery spells to her familiar at the indicated level, just as she does her patron spells. A fellseer's mystery should be compatible with her patron (Bones/Plague, Battle/Strength, Nature/Animals, etc.), and may select the Seersworn mystery at 1st level.

Oracle’s Curse (Ex): At 1st level, the fellseer gains orcale’s curse.

Fellseer's Cry (Su): At 2nd level, the fellseer gains the cackle hex. Whenever she uses it, it also extends the duration of any revelation with a duration expressed in rounds affecting a creature within 30 feet. This replaces hex at 2nd lev