Wushu Warrior (Cavalier/Monk)
The wushu warrior is foremost a well trained and disciplined warrior. But due to an obsessive desire to hone both body and mind, the wushu warrior has garnered the secrets of unarmed combat taught by ancient monastic orders. A wushu warrior’s tenacity is unparalleled, and when combined with increased speed, unarmed combat training, and the martial training of a cavalier, he becomes a versatile and formidable foe. He relies on his ability to challenge others to draw his enemies close, and then unleashes a torrent of unarmed blows to subdue or crush them. There are few who follow the path of the wushu warrior, for it is a difficult and arduous process. But those who choose to do so find they can focus their training on aspects most suited to them, whether the body, mind, or inner energies that give life to all things. (Original concept by Elghinn Lightbringer)
Primary Class: Cavalier.
Secondary Class: Monk.
Alignment: Any lawful.
Hit Dice: d8.
Bonus Skills and Ranks: The wushu warrior may select three monk skills to add to his class skills in addition to the normal cavalier class skills. The wushu warrior gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The wushu warrior is proficient with all monk weapons, plus the battleaxe, club, crossbow (light or heavy), dagger, halberd, handaxe, hooked lance†, javelin, light hammer, light mace, longspear, meteror hammer†, ranseur, short sword, shortspear, sling, spear, and trident. The wushu warrior is proficient with light armor, but not with shields. When wearing medium or heavy armor, using a shield, or carrying a heavy load, a wushu warrior loses his fast movement and flurry of blows abilities. (†Ultimate Combat; also see the same book for additional monk weapons)
Monastic Order: