Half-Magical Beast (CR +1 to +2)

“Half-magical beast” is an inherited or acquired template that can be added to any living, corporeal creature with an Intelligence score of 4 or more. A half-magical beast creature retains the base creature's statistics and special abilities except as noted here. Most half-magical beasts are created through powerful druidic magic, but a few are born of a mortal who took animal form and loved a magical beast

CR: 9 HD or less, as base creature +1; 10 HD or more, as base creature +2.

Alignment: Any.

Type: The creature's type changes to magical beast. Do not recalculate HD, BAB, or saves.

Senses: The creature gains darkvision 60 feet and low-light vision.

Armor Class: 9 HD or less, natural armor improves by +1; 10 HD or more, natural armor improves by +2.

Defensive Abilities: A half-magical beast creature gains a +4 bonus on saves against mind-affecting effects, resist cold 5, and DR 5/cold iron (if 11 HD or less) or DR 10/cold iron (if 12 HD or more).

Speed: A half-magical beast's base speed is that of its base creature form, and gains either burrow 20, climb 20, or swim 20 as a second speed mode.