Elysium Knight

Elysium knights stand as bastions against the darkness and evil outsiders. While anyone with the proper qualifications may join the ranks of the Elysium knights, cavaliers and paladins make up the majority of their numbers.


To qualify to become an Elysium knight, a character must fulfill all of the following criteria.

Alignment: An Elysium knight must be lawful good, neutral good, or lawful neutral.

Base Attack Bonus: +5.

Feats: Diehard, Toughness.

Special: The Elysium knight must be able to challenge 2/day or smite evil 2/day.

Class Skills

The Elysium knight’s class skills (and the key abilities for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival(Wis), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Class Features

The Elysium knight has the following class features.

Weapon and Armor Proficiency

The Elysium knight gains no additional weapon or armor proficiency.