Wild Wanderer (Ranger/Bard)

It is for reasons of faith, love of a nature spirit, or guardianship of the land that most rangers serve in their capacity as custodians of the wilderness. However, there are those who enjoy the simple pleasures of life, seek knowledge in all its forms, and hearken to the mystical call of the eternal song of the word itself. A wild wanderer is the keeper of outlandish lore and trusted custodian of the long forgotten woodsongs and spellchimes of ages past. It is these songs, fey rituals, and ancient lore that reflect the wild wanderer’s breadth of mystical and mundane talents. To the wild wanderer, the hoot of an owl, the sound of a fawn passing quietly through the undergrowth, or the deep and mystical places of the wild that serves as his greatest inspirations as he strives to become one with song of the world. (Orignal Concept by Raiderrpg)

Primary Class: Ranger.

Secondary Class: Bard.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The wild wanderer selects three bard skills to add to his class skills in addition to the normal ranger class skills, one of which must be Perform. The wild wanderer gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The wild wanderer is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).

Spellcasting: The wild wanderer casts divine spells drawn from the ranger’s spell list. A wild wanderer otherwise learns, prepares, and casts spells as a ranger equal to his wild wanderer level. A wild wanderer receives bonus spells per day if he has a high Wisdom score.