Fey Mage (Sorcerer/Summoner)

While many believe that the source of the fey’s magic is divine in nature, such as the magic wielded by druids, those with true knowledge understand that the fey draw their magical powers from the arcane. With this enlightenment, some sorcerers choose to pursue the path of the fey, striving to become one with the magic of those who come from the First World. With their increase in arcane magic and the ability to summon forth a fey eidolon, fey mages can hold their own either through the spells they wield or the eidolons they command. (Original Concept by Vincent Takeda)

Primary Class: Sorcerer.

Secondary Class: Summoner.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The fey mage may select three summoner skills to add to her class skills in addition to the normal sorcerer class skills. The fey mage gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The fey mage is proficient with all simple weapons, plus the longbow and shortbow. The fey mage is not proficient with any armor or shields. Armor interferes with fey mage’s gestures, which can cause her spells with somatic components to fail.

Diminished Spellcasting: The fey mage casts arcane spells drawn from the sorcerer spell list, and both gains one fewer spell per day and learns one fewer spell of each spell level. She otherwise learns and casts spells as a sorcerer of equal level.