Ambrose Knight (Cavalier/Alchemist)

Cavaliers are typically found at the forefront of battle, and like any warrior, constantly place their lives on the line, which forces them to come face-to-face with their own mortality. No one wants to die, even cavaliers who wield sword, lance, and shield in defense of their liege lord or some noble cause. As such, certain cavaliers quest in search of the mysteries and myths of immortality and the secrets of ambrosia–the nectar of the gods. Ambrose knights have had the process of creating small quantities of ambrosia bestowed upon them by a divine source. By imbibing this divine elixir, the ambrose knight becomes more and more resilient to the ravages of combat. Eventually, he becomes immune to the ravages of time itself, allowing him to laugh in the face of death when on the field of battle. (Original Concept by Elghinn Lightbringer)

Primary: Cavalier.

Secondary: Alchemist.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The ambrose knight selects three alchemist skills to add to his class skills in addition to the normal cavalier class skills. The ambrose knight gains a number of ranks at each level equal to +4 Int modifier.

Weapon and Armor Proficiency: The ambrose knight is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).

Alchemy (Su): At 1st level, an ambrose knight gains the alchemist’s alchemy ability He gains a competence bonus equal to his ambrose knight level on all Craft (alchemy) checks. In addition, he can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. The ambrose knight can only create mun