Relic Hunter (Magus/Rogue)

Tunnel delvers, artifact seekers, and truth finders, relic hunters are ever watchful for signs of archaic knowledge, lost treasures, and relics of arcane or divine power. Skilled at enhancing the potency of certain magical items, a relic hunter is an explorer and purveyor of ancient magical lore. Like archaeologist from every age, the relic hunter seeks to find hidden and lost magical arts, and return them to their former glory. While not a powerful as other magi, relic hunters employ roguish tricks to ensure their survival as they skulk though ancient ruins and fallen kingdoms in search of those ever elusive magicks waiting to seek the light of day. (Original Concept by Elghinn Lightbringer)

Primary Class: Magus.

Secondary Class: Rogue.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The relic hunter may select six rogue skills to add to his class skills in addition to the normal magus class skills. The relic hunter gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The relic hunter is proficient with all simple and martial weapons. A relic hunter is also proficient with light armor. He can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a relic hunter wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass relic hunter still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The relic hunter casts arcane spells drawn from t