Roaring Hunter (Hunter/Skald)

Some hunters have an affinity towards the arcane, feeling that magic is a part of the natural world. Lacking both sorcerous blood and wizardry training, roaring hunters access the arcane by emulating the wilderness, which they believe to be the source of all power. Their songs incorporate the drumming of rain or the howl of the wolf. More primal than the wildest skalds, roaring hunters inspire animals or beasts to outdo themselves in combat. (Original Concept by Noro)

Primary Class: Hunter.

Secondary Class: Skald.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The roaring hunter may select three skald skills to add to his class skills in addition to the normal hunter class skills. The roaring hunter gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The roaring hunter is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields). A roaring hunter can cast bard spells while wearing light or medium armor, and using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a roaring hunter wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.

Spellcasting: A roaring hunter casts arcane spells drawn from the bard spell list and adds the following spells to his spell list at the indicated spell levels: 1st level–animal messenger, animal purpose training, calm animals, charm animal, hide from animals, magic fang, shield companion, summ