Grave Caller (Summoner/Cleric)

The grave caller draws his power from the negative energy plane, and uses it to summon a powerful outsider to his aid. This creature originates from an obscure and relatively unknown plane, but obeys its master without question. By employing the dark powers bestowed upon him by his deity, the grave caller can summon forth undead creatures to serve in his cause, and unleash fell energy to strike down his foes, or cure his undead minions. Should the grave caller prove his worth, his god transforms him into a creature of undead power as both a reward for his dedicated service and to further their cause. (Original Concept by Cartmanbeck)

Primary Class: Summoner.

Secondary Class: Cleric.

Alignment: Any nongood.

Hit Die: d8.

Bonus Skills and Ranks: The grave caller may select three cleric skills to add to her class skills in addition to the normal summoner class skills. The grave caller gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The grave caller is proficient with all simple weapons. The grave caller is also proficient with light armor. A grave caller can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a grave caller wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass grave caller still incurs the normal arcane spell failure