Dead Shaman (Oracle/Sorcerer)

Many an oracle serves as a tribe’s priestess, but the dead shaman goes one step further. A dead shaman belongs to a tribe whose blood was contaminated by ancient mating pacts with monsters or extraplanar creatures, and bears the mark of this illicit union on her body. All the tribesmen could be “diverse” or mutated in some degree, but the dead shaman is more so in this diverse society, seen as a loner, bizarre, and perhaps even a bit crazy. Dead shamans rarely choose their rolls freely, as they are primarily chosen at birth when their unnatural heritage becomes evident. They keep contact with the tribe ancestors who give them their strange and mysterious powers, in part from personal devotion, and in part from their evident birthright. The dead shaman serves as an intermediary with the spirits of the dead, capable of casting terrible curses or animating corpses in battle, while serving as the tribe healer who counsels the chief and delivers messages from the ancestors. A dreaded and awed figure, the dead shaman often lives beyond the perimeter of the village–near enough to help her people and listen to their problems, but far enough removed as not to trouble their days and nights with her fell sight. (Original Concept by Bardess)

Primary Class: Oracle.

Secondary Class: Sorcerer.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The dead shaman may select three sorcerer skills to add to her class skills in addition to the normal oracle class skills. The dead shaman gains a number of ranks at each level of the multiclass archetype equal to 4 + Int modifier.

Weapons and Armor Proficiency: The dead shaman is proficient with all simple weapons, all stone age weapons, with light armor (but only those made of bone, hide, leather, or wood), but not with shields.