Twilight Guard (Wizard/Paladin)

Wizards are champions of magical might, knowledge, and arcane lore. While many revel in their learning, there are those who seek to guard and protect that knowledge from fell hands. The twilight guard is a defender of arcane knowledge and learning who champions their god against the misuse and abuse of magic. As such, they seek out magical abominations, such as demon summoners, evil outsiders, and other tyrants of magic and prevent them from destroying life and warping the magical energies of the world. Twilight guards walk the line between light and darkness in their endeavors to remove those who taint the sanctity of magic and learning so that others may enjoy and benefit from it. (Original Concept by JohathonWilder)

Primary Class: Wizard.

Secondary Class: Paladin.

Alignment: Any good.

Hit Dice: d8.

Bonus Skills and Ranks: The twilight guard selects three paladin skills to add to his class skills in addition to the normal wizard class skills. The twilight guard gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The twilight guard is proficient with all simple and martial weapons, with light armor, and with shields (except tower shields). A twilight guard can cast twilight guard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a twilight guard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass twilight guard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: A twilight guard casts arcane spells drawn from the twilight guard spell