Temple Assassin (Inquisitor/Rogue)

The temple assassin is an inquisitor who specializes even more heavily than the norm in the eradication of enemy faiths. Using some of the rogue's stealth and hard-hitting technique, the temple assassin stalks targets important to antagonist churches and ends them efficiently. (Original Concept by Flak)

Primary Class: Inquisitor.

Secondary Class: Rogue.

Alignment: A temple assassin's alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis.

Hit Dice: d8.

Bonus Skills and Ranks: A temple assassin selects three rogue skills to add to his class skills in addition to the normal inquisitor class skills. The temple assassin gains a number of ranks at each level equal to 6 + Int.

Weapon and Armor Proficiency: A temple assassin is proficient with all simple weapons, plus the hand crossbow, longbow, rapier, repeating crossbow, sap, shortbow, short sword, and the favored weapon of his deity. He is also proficient with light armor, medium armor, and shields (except tower shields).

Sneak Attack: This is exactly as the rogue ability by the same name. The temple assassin deals an extra 1d6 damage at 1st level when sneak attacking, and an additional +1d6 damage every three levels thereafter, to a maximum of +7d6 damage at 19th level. This ability and trapfinding replace the inquisitor's spellcasting ability.

Trapfinding: