Rage Priest (Cleric/Barbarian)

Clerics worship their deities in many ways; fasting for twenty days, lying nude in moonlight one night a month, and many other fascinating rituals are practiced throughout the world. Recently, a tribe in the outer reaches of the jungles was found, and their clerics had a peculiar, yet very powerful worship ritual for their god, involving giving over to their bestial side and screaming at the top of their lungs while attacking the nearest enemy with particular bloodlust. Scholars have studied them, and found that for many faiths, this form of reckless worship can bring out truly great power granted by the gods. (Original Concept by Cartmanbeck)

Primary Class: Cleric.

Secondary Class: Barbarian.

Alignment: Any nonlawful.

Hit Dice: d10.

Bonus Skills and Ranks: The rage priest may select three barbarian skills to add to her class skills in addition to the normal cleric class skills, one of which must be Intimidate. The rage priest gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The rage priest is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields).

Spellcasting: A rage priest prepares and casts spells from the cleric spell list, and casts spells as a cleric of her level. She gains domain spell slots as normal, but may only use them to prepare spells from her single domain (see below).

Domain: A rage priest chooses one domain (or subdomain) from the following list: Chaos, Catastrophe, Destruction, Ferocity, Freedom, Liberation, or Strength. This otherwise functions as and replaces the cleric’s domain ability.

Rage: At 1st level, a rage priest gains the barbarian’s rage ability, and treats her rage priest level as her barbarian level for all level-dependent effects. This ability replaces the cleric’s second domain and spontaneous casting.

Channel Rage: At 1st level, a rage priest can channel energy into devastating attacks of divine wrath that leave her opponents breathless and disoriented. The rage priest must select the type of energy she will channel (either chaotic, evil, or good), according to her choice and alignment. Once per day, as a swift action, a rage priest can channel this energy into a weapon she is wielding and unleash it upon the target of her next successful attack. The amount of damage dealt is equal to 1d6 points of damage plus 1d6 points of damage for every four rage priest levels beyond 1st (2d6 at 5th, 3d6 at 9th, and so on). This damage is considered as either chaotic, evil, or good for the purposes of bypassing damage reduction, as chosen at 1s level. Any creature with an alignment in opposition to the energy’s type, such as a creature with a lawful alignment or the lawful subtype against chaotic energy, must make a Fortitude save (DC 10 + 1/2 rage priest’s level + the rage priest’s Charisma modifier) or be stunned for 1 round. The channeled rage effect remains until the rage priest makes her first successful attack, at which time the