Merciful Redeemer (Paladin/Inquisitor)

The difference between good and evil is easy to ascertain, but concepts such as right and wrong are often filled areas of grey. Certain gods don’t tolerate any form of injustices, even if they are performed in the name of goodness, and so they rely upon special servants called redeemers, imbued with the divine power of discernment, to convict and imprison the guilty, and protect or free the innocent if they are wrongfully condemned. According to the redeemer’s creed, individuals are judged only upon the actions they perform, and not their thoughts or moral outlook. Thus, in the eyes of a redeemer, a righteous zealot who ruthlessly massacres helpless enemies must be brought to justice, while a knowingly malevolent general who serves his lord in loyalty and honor must be given his due respect. However, despite their often logical and unemotional detachment from the pleas of condemned, redeemers are ever ready to grant leniency to the truly repentant in hopes that they will become a powerful force for good in the world. (Original Concept by Bardess)

Primary Class: Paladin.

Secondary Class: Inquisitor.

Alignment: Lawful good, neutral good, or lawful neutral.

Hit Dice: d10.

Bonus Skills and Ranks: The merciful redeemer may select six inquisitor skills to add to her class skills in addition to her normal paladin class skills. The merciful redeemer gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: A merciful redeemer is proficient with all simple and martial weapons, the favored weapon of her deity, with all types of armor, (heavy, light, and medium), and with shields (except tower shields).

Spellcasting: The merciful redeemer cast divine spells drawn from the paladin spell list, and adds the following inquisitor spells to her list. These spells are cast as divine spells of the indicated level: 1st level–bane, brand*, burst bonds*, forbid action**, forced quiet**, interrogation**, lend judgment**, peacebond†, persuasive goad**, tireless pursuit*, wrath*; 2nd level–align weapon, blood biography*, bloodhound*, castigate*, confess*, follow aura*, retribution*, terrible remorse*, witness**; 3rd level–brand (greater)*, denounce*, find quarry†, interrogation (greater)**, judgment light†, leashed shackles*; 4th level–atonement, castigate (mass)*, coward’s lament*, lend greater judgment**, rebuke*, shared wrath*