Spirit Knight Spirits

Spirit knights gain the following abilities according to their chosen spirit.

BATTLE

The essence of war and tactics flows through you. This influence comes from the spirit of an ancient warrior from your family’s history or from a time of great conflict and war.

Spells 1st–enlarge person, magic weapon, spike armor, thorn javelin; 2nd–fog cloud, shared sacrifice, spiritual weapon; 3rd–hex glyph, magic circle against chaos/evil/good/law, magic vestment; 4th–magic weapon (greater), wall of fire; 5th–hunter’s blessing, righteous might; Weapon battleaxe, mighty cleaving (5th), wounding (9th); Skills Craft (armor), Craft (weapons), Profession (soldier); Wave 4d6 sonic damage and sickened for 1 round per level, Fort save for half damage and negate deafened condition.