Fiends

A righteous sentinel who makes a covenant against demons, devils, daemons, and other evil outsiders is constantly on the hunt for malevolent fiendish incursions into the world. Should fiends gain entrance into the Material plane, the righteous sentinel has vowed to hunt them down and either banish them to their plane of origin, or destroy them utterly.

Skills: The righteous sentinel with the covenant against fiends adds Knowledge (planes) (Int) to his list of class skills. In addition, whenever a righteous sentinel with a covenant against fiends uses Knowledge (planes) to identify or gain information about fiends, he receives a bonus on the check equal to 1/2 his righteous sentinel level (minimum +1).

Covenant Powers: A righteous sentinel with the covenant against fiends gains the following abilities as he increases in level.

Unyielding Stalker (Ex): At 2nd level, the righteous sentinel gains the scent ability to locate unseen fiends (see the Special Abilities section in the Pathfinder RPG Bestiary for rules on the scent ability). The righteous sentinel adds 1/2 his level to all Survival checks made to locate fiends by scent and on Perception checks to pinpoint the location of fiends he cannot see. If he pinpoints the location of a fiend that has total concealment, he treats it as having concealment.

Anchoring Aura (Su): At 8th level, the righteous sentinel emits an aura that hampers extradimensional travel by evil outsiders. The aura extends 20 feet from the righteous sentinel. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or enter the aura must succeed at a Will save (DC 10 + 1/2 the righteous sentinel’s level + the righteous sentinel’s Charisma modifier); failure means the ability does not function, as if the outsider were affected by dimensional anchor. The aura functions only while the right