Seven Swords of Sin
Ancient Thassilon was not ruled by wizards and spells alone, for even the runelords had their martial champions. Also known as the Alara'hai or the Seven Blades of Conviction, the Seven Swords of Sin were the weapons of those champions, assorted blades imbued with the deadly might of the schools of magic that dominated Thassilon.
The following introduces all of the Seven Swords of Sin in their fully awakened states, along with details on their first wielder, the blade masters who served as the first champions of their respective runelord masters and from whom each blade takes its name and imbued intelligence.
SHARED PROPERTIES
Despite their broad range of differences, the Seven Swords of Sin share a variety of powers.
Dormancy: The Alara'hai were crafted to serve the runelords of Thassilon. In modern times, however, these runelords lie dead or dormant. With no lords to serve, the weapons of their champions lie dormant as well, reducing each to a +2 weapon with the noted weapon special abilities but no other properties. The only way to awaken one of the blades is to restore its runelord master to active life or have some other legitimate ruler take up its master's mantle (the weapon determines what is considered legitimate). The swords can detect such restorations and flare to full power immediately, demanding their wielder seek out the restored runelord and swear eternal fealty.
Intelligence: In addition to the unique powers possessed by each blade, every one of the Alara'hai is a sentient servant of a runelord. Fanatical in the extreme, the swords seek to force their wielders into serving the lords of Thassilon and furthering the ancient empire's goals. To enforce this purpose of their existence, each can manifest as a lawful evil intelligent item with 18 Intelligence, 25 Ego, telepathy, senses up to 30 feet, the ability to speak and read Common and Thassilonian, and the ability to cast