Bloodborn Warrior (Fighter/Sorcerer)

While their magic may have emerged early in their lives, bloodborn warriors must undergo special training in order to control their powers of sorcery. Bloodborn warriors combine martial prowess with the innate magic that flows through their veins. This magic often stems from some arcane tragedy that occurred years ago to some unwitting relative, and its effects passed down through generations of their bloodline. Although their power in no way matches that of true sorcerers, the bloodborn warrior is master of both weapons and what little magic is within him. (Original Concept by Elghinn Lightbringer)

Primary Class: Fighter.

Secondary Class: Sorcerer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The bloodborn warrior may select three sorcerer skills to add to his class skills in addition to the normal fighter class skills. The bloodborn warrior gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The bloodborn warrior is proficient with all simple and martial weapons. A bloodborn warrior is also proficient with light and medium armor. He can cast his blooded arcanum spells while wearing light or medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bloodborn warrior wearing heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bloodborn warrior still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: Beginning at 4th level, a bloodborn warrior gains the ability to cast a small number of 1st–level arcan