Bloodborn Warrior (Fighter/Sorcerer)

While their magic may have emerged early in their lives, bloodborn warriors must undergo special training in order to control their powers of sorcery. Bloodborn warriors combine martial prowess with the innate magic that flows through their veins. This magic often stems from some arcane tragedy that occurred years ago to some unwitting relative, and its effects passed down through generations of their bloodline. Although their power in no way matches that of true sorcerers, the bloodborn warrior is master of both weapons and what little magic is within him. (Original Concept by Elghinn Lightbringer)

Primary Class: Fighter.

Secondary Class: Sorcerer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The bloodborn warrior may select three sorcerer skills to add to his class skills in addition to the normal fighter class skills. The bloodborn warrior gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The bloodborn warrior is proficient with all simple and martial weapons. A bloodborn warrior is also proficient with light and medium armor. He can cast his blooded arcanum spells while wearing light or medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bloodborn warrior wearing heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bloodborn warrior still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: Beginning at 4th level, a bloodborn warrior gains the ability to cast a small number of 1st–level arcane spells, which are drawn from the sorcerer/wizard spell list. Every three levels thereafter, he can cast each subsequent level of spells up to 4th level spells at 13th level. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bloodborn warrior must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bloodborn warrior's spell is 10 + the spell level + the bloodborn warrior’s Charisma modifier.

Like other spellcasters, a bloodborn warrior can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Bloodborn Warrior. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Bloodborn Warrior indicates that the bloodborn warrior gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Upon reaching 8th level, and at every even-numbered bloodborn warrior level after that (10th, 12th, and so on), a bloodborn warrior can choose to learn a new spell in place of one he already knows. In effect, the bloodborn warrior loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A bloodborn warrior may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a cleric, a bloodborn warrior need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his