Menagerie Familiar

A menagerie familiar’s abilities are determined by the eldritch menagerist’s level and by the choices made using its evolution pool. Table: Menagerie Familiar Base Statistics determines many of the base statistics of the familiars. Each familiar possesses its original form, but are superseded by these base statistics. Menagerie familiars are creatures of their type for the purpose of determining which spells affect them. A menagerie familiar’s qualities are similar to those described in the Eidolons description block of the Advanced Player’s Guide (see p. 58), except with the following changes.

Intelligence Score: This supersedes the menagerie familiar’s Intelligence score if its score is lower than that listed below.

Special: This includes a number of abilities gained by all menagerie familiars as they increase in power. A menagerie familiar’s abilities are similar to those described in the Familiars description block of theCore Rulebook (see p. 82), except with the following changes.

Deliver Hexes and Touch Spells: This is exactly like the familiar’s deliver touch spells ability, except that it includes hexes as well. Only one familiar can deliver its master’s hex or a touch spell each round.

Menagerie Familiar Evolutions

The following evolutions are specific to the eldritch menagerist multiclass archetype, and cannot be used by other summoners.

1–Point Evolution

The following evolution costs 1 point from the menagerie familiar evolution pool.

Growth (Ex): A menagerie familiar grows in size to one size category larger. If growing from Diminutive to Tiny, the coterie familiar gains a +2 bonus to St