Tavern Knight (Brawler/Skald)

In every adventurer’s tavern can be found a gathering of drunken comrades who have traveled the long roads, and bled alongside one another. Ruling over this rowdy court of misfits is the tavern knight, who keeps the faithful singing and his companion’s drinking long into the night. Swift to exact her own kind punishment against perceived wrong doers, the tavern knight is quite capable of inflicting great harm upon her victims. However, most reprisals consist of humiliation, with the victim suffering no long term injuries. Unfortunately, due to the tavern knight’s antics, it is all too common for the innocent and not-so-innocent bystanders to get dragged into a bar room brawl. Should someone make the mistake of taking things too seriously, the tavern knight can readily hold his own against any singular foe. (Original Concept by Apraham Lincoln)

Primary Class: Brawler.

Secondary Class: Skald.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The tavern knight may select three skald skills to add to her class skills in addition to the normal brawler class skills. The tavern knight gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The tavern knight is proficient with all simple weapons, plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, but not with shields.

Brawler’s Smile (Ex): If the tavern knight’s Charisma score is less than 13, it counts as 13 for the purpose of raging song and meeting the prerequisites of combat feats. This modifies Brawler’s Cunning.