Wilderness Knight (Druid/Paladin)
Cities and palaces have their armored protectors, but one must not think that wild lands and forests have no protectors of their own. For some, trees are natural stone columns, meadows are the tournament fields, and the real nobility resides in the fierce creatures of the natural world. Less known than paladins and cavaliers, there are some free spirits in the woods who’ve sworn to protect good and the peace of man, beast and angel alike. They are the land’s saints, the chosen of agathions and neutral good angels. These are the wilderness knights. Devoted to good beyond the concerns of law and chaos, wilderness knights are neither mighty warriors like paladins, or are they powerful spellcasters like druids. However, they do strive to emulate the virtues of both good outsiders and animals, transforming into strong beasts and celestials, and drawing their power from the animal world to ride and summon celestial animal creatures. Every wilderness knight chooses one animal species as her emblem and model of perfection, and openly promotes that animal through her coat of arms and wild shaping ability. (Original Concept by Bardess)
Primary: Druid.
Secondary: Paladin.
Alignment: Neutral good.
Hit Dice: d8.
Bonus Skills and Ranks: The wilderness knight may select three paladin skills to add to her class skills in addition to the normal druid class skills. The wilderness knight gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: