Shogun's Shadow (Samurai/Ninja)

These warriors fill a very specialized role that warlords often need to call upon, one of subtlety and finesse. Sometimes tentative situations call for a warrior whose loyalty is not impacted by abstract concepts of honor. When these situations occur, whether poisoning enemy commanders or slipping between forces on the battlefield to stab them in the eyes, the Shogun's Shadow is ready to mete out their orders. (Original Concept by +5 Toaster/Byrdology)

Primary Class: Samurai.

Secondary Class: Ninja.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The shogun’s shadow may select six ninja skills to add to his class skills in addition to the normal samurai class skills, one of which must be Stealth. The shogun’s shadow gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The shogun’s shadow is proficient with all simple and martial weapons, plus the kama, katana, kusarigama, naginata, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. A shogun’s shadow is also proficient with light armor and bucklers.

Order: This is exactly like the samurai’s ability of the same name, except that a shogun's shadow can also choose the Order of the Hidden Blade or the Order of the Mystic Warrior.

Challenging Strike (Ex): This is exactly like the samurai’s challenge ability, except that the shogun’s shadow does not deal the normal extra damage against the target of his challenge. Instead, whenever the target of his challenge is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.

The shogun’s shadow’s attacks deal extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the shogun’s shadow flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 at 7th level and every six shogun’s shadow levels thereafter, to a maximum of 4d6 at 19th level. Bonus damage from a challenging strike is precision damage. Should the shogun’s shadow score a critical hit with a challenging strike, this precision damage is not multiplied. Ranged attacks do not count as a challenging strike.

With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a shogun’s