Astral Bombardier (Summoner/Alchemist)

On other planes, nature and magic combine to produce bizarre creatures with incomprehensible self-destructive capabilities. Astral bombardiers are innovators who weaponize these creatures, calling them to the Material Plane and enhancing them with yet deadlier explosive capabilities. Rather than utilizing an eidolon primarily as a companion or bodyguard, the astral bombardier employs his eidolon as a walking bomb. Using a mixture of alchemy and the summoning arts, the astral bombardier gradually improves upon his formulae, brewing more potent extracts and making his eidolon's explosions more and more deadly. (Original Concept by Flak)

Primary Class: Summoner.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The astral bombardier may select three alchemist skills to add to his class skills in addition to the normal summoner class skills. The astral bombardier gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The astral bombardier is proficient with all simple weapons, and with light armor, but not with shields.

Brew Potion: At 1st level, astral bombardiers receive Brew Potion as a bonus feat. An astral bombardier can brew potions of any formulae he knows (up to 3rd level), using his astral bombardier level as his caster level. The spell must be one that can be made into a potion. The astral bombardier does not need to meet the prerequisites for this feat. This ability replaces cantrips.