Body Mechanik (Monk/Alchemist)
Athleticism and prowess are noble pursuits but some refuse to accept the restraints imposed upon them by the frailty of the flesh. Thus, body mechanics treat their bodies as machines, and as with all machines, theirs can be maintained and even improved through the proper application of some alchemical processes. These procedures don’t come without a price as alchemical reagents are expensive, forcing some body mechaniks to resort to underground fighting matches to supply them with both money for further alterations and to prove that their methods are superior. The path of the body mechanics requires diligence and self-experimentation, but not one has been able to replicate this result on others, and not for lack of trying, much to the annoyance of certain tyrants looking to build an army of alchemically altered soldiers. Should anyone ever make a foe of a body mechanik, they must remember to kill him outright and see the body as proof that the deed was successful. If the body is absent, then he is likely not dead, and is relentlessly seeking to track the perpetrator down and make him. (Original Concept by Apraham Lincoln)
Primary Class: Monk.
Secondary Class: Alchemist.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The body mechanik may select three alchemist skills to add to his class skills in addition to the normal monk class skills. The body mechanik gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The body mechanik is proficient with all simple weapons, plus light weapons from the light blades weapon group. The body mechanik is proficient with light armor only and not shields. When wearing medium or heavy armor, using a shield, or carrying a medium or heavy load, he loses his flurry of blows, evasion, fast movement, and alchemical fury abilities. This replaces the normal monk proficiencies and the monk’s special AC bonus.