Breach Guard (Gnome, Fighter Archetype)

While small and unobtrusive, breach guards meet their opponents head-on in battle. Adorned in heavy armor and armed to the teeth, the breach guard hoists his weapons, fully prepared to stand toe-to-toe with any attacker menacing his home or his allies. Stubborn tenacity, mixed with a devotion to family, a breach guard willingly puts his life on the line to protect that which he loves. Class Features The breach guard has the following class features. Toughness

At 1st level, a breach guard gains Toughness as a bonus feat. This ability replaces the bonus feat gained at 1st level. Guardian of the Breach (Ex)

At 2nd level, a breach guard becomes an expert at defending small spaces, such as the entrances of his gnomish warren. As a guardian of the breach, he learns and pursues the weapon and shield ranger’s combat style. The breach guards expertise in this combat style manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from the weapon and shield combat style, even if he does not have the normal prerequisites. The benefits of the weapon and shield style feats apply only when the breach guard wears medium or heavy armor, and uses a shield. He loses all benefits of his combat style feats when wearing light armor or no armor, or is not using a shield.

A breach guard can choose from the following list whenever he gains a guardian of the breach feat: Improved Shield Bash, Shield Focus, Shield Slam and Two-Weapon Fighting.

At 6th level, he adds Saving Shield and Shield Master to the list.

At 10th level, he adds Bashing Finish and Greater Shield Focus to the list.

This ability replaces the bonus feats gained at 2nd, 6th, 10th, 14th, and 18th level.

Stand Firm (Ex)

At 2nd level, a breach guard gains a +1 bonus to CMD against bull rush, drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Shield Bulwark (Ex)

Starting at 3rd level, whenever a breach guard uses a shield, he gains an additional bonus on his CMD against any bull rush, overrun, pull, and push combat maneuvers, as well as grapple attempts to move him. This bonus depends on the type of shield used: +1 with a buckler, +2 with a light shield, +3 with a heavy shield, or +4 with a tower shield.

In addition, a breach guard can also move at his normal speed while wearing medium armor. At 7th level, a breach guard can move at his normal speed while wearing heavy armor. This ability replaces armor training 1

Weapon Training (Ex)