Sect Infiltrator (Rogue/Cleric)
Numerous are those who follow the path of the thief. While most are numbered among the urchins of the streets, the downtrodden, or those down on their luck, some choose to enter this life of their own volition. Of these, there are fewer still that choose to employ their skills on behalf of the divine. These sect infiltrators use their divinely imbued power to infiltrate enemy sects, weeding out traitors among their own sect and obtaining the deeply hidden secrets of their enemies. While not as powerful as a true priest, the sect infiltrator can use her versatility to appear as enemy priests, even when interrogated by physical and magical means. (Original Concept by Elghinn Lightbringer)
Primary: Rogue.
Secondary: Cleric.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The sect infiltrator selects three cleric skills to add to his class skills in addition to the normal rogue class skills. The sect infiltrator gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The sect infiltrator is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and her deity’s favored weapon. The sect infiltrator is proficient with light armor and with shields (except tower shields).
Orisons: A sect infiltrator can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Sect infiltrator under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.