Eldritch Gun (Gunslinger/Magus)

Eldritch guns consider themselves the next logical step in the progress of warfare through the fusion of metal and magic. They call on raw magic, as well as old-fashioned spells, to boost their fighting prowess. The combination of firearms and arcane forces gives them an uncanny link to the element of fire. (Original Concept by Noro)

Primary Class: Gunslinger.

Secondary Class: Magus.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The eldritch gun selects three magus skills to add to her class skills in addition to the normal gunslinger class skills, one of which must be Spellcraft (Int). The eldritch gun gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The eldritch gun is proficient with all simple and martial weapons, and with all firearms. An eldritch gun is also proficient with light armor. She can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an eldritch gun wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass eldritch gun still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Arcane Grit (Ex): The powers of an eldritch gun are fueled in part by mystical arcane energy in conjunction with pure force of will through the acts of daring deeds. His Arcane Grit pool starts each day with a number of points equal to 1 for every 3 class levels (1 at 3rd, 2 at 6th, and so on) + his Intelligence modifier (minimum 1). One point can be regained by making a killing blow with a firearm or a spell, or by confirming a critical hit with a firearm.