Fell Knight (Cavalier/Witch)
Witch covens are typically viewed with fear and suspicion, as are those who choose to befriend them. However, there are those among the ranks of the noble cavalier who have taken up their sword in defense of these oft maligned and mysterious individuals. By word and deed, these cavaliers become accepted within a particular coven, and granted certain powers to serve as protectors and harbingers of their cause. The fell knight wields sword and spell on behalf of witches and covens throughout the land, though their loyalty is to but one such faction. In the interest of protecting his coven and those placed under his protection, the fell knight charges his foes, unleashing devastation with the point of his lance and the blast of a spell. (Original Concept by Elghinn Lightbringer)
Primary Class: Cavalier.
Secondary Class: Witch.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The fell knight may select three witch skills to add to his class skills in addition to the normal cavalier class skills, and those he gains from his order. The fell knight gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The fell knight is proficient with all simple and martial weapons. A fell knight is also proficient with light armor.