Zen

The Zen mystery complements the Open Eyed Oracle multiclass archetype. (Original Concept by Arcanemuses & +5 Toaster)

Class Skills: An oracle with the zen mystery adds Acrobatics, Perception, and Stealth to her list of class skills. 

Bonus Spells: feather fall (2nd), spider climb (4th), haste (6th), resilient sphere (8th), break enchantment (10th), heroism (greater) (12th), ethereal jaunt (14th), mind blank (16th), mage’s disjunction (18th). 

Revelations: An oracle with the zen mystery can choose from any of the following revelations. 

Cleansing Blood: Your very lifeblood grants you the ability to resist the effects of toxins and poisons. At 1st level, you gains a +2 bonus on all saving throws against poisons. This bonus increases to +4 at 4th level, and then again to +6 at 8th level. At 12th level, you gain immunity to all poisons. 

Meridian Strike: With a single touch you can stun a foe. You make a single melee touch attack. If successful, the target gains the stunned condition for one round. The target is allowed a Fortitude saving throw (DC 10 + your Charisma modifier + 1/2 your oracle level). A successful save negates the effect. You can use this ability a number of times per day equal to 1/2 your level. 

Zen Aloofness: You gain a better sense of surrounding danger. You may add your Charisma modifier instead of your Dexterity modifier when determining your Armor Class and CMD. If you gain any conditions that would cause you to lose your Dexterity modifier to your Armor Class, you lose your Charisma modifier to your Armor Class.