Inspiring Warlord (Fighter/Bard)

(Original Concept by Koujow)

Primary Class: Fighter.

Secondary Class: Bard.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The inspiring warlord may select three bard skills to add to his class skills in addition to the normal fighter class skills, one of which must be Perform. The inspiring warlord gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The inspiring warlord is proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).

Strategic Commands: Starting at 1st level, the inspiring warlord gains tactical knowledge he can call upon to direct the actions of allies in battle. He can use this ability a number of times per day 3+ is Charisma modifier, plus an additional use per day every two levels above 1st. Whenever an ally that is under the effects of the inspiring warlord’s strategic command defeats an enemy (including the inspiring warlord), he regains one daily use of his strategic commands, up to his maximum number of uses per day. Defeating the enemy usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. Allies must be within 30 feet of the inspiring warlord and able to hear him to be affected. The inspiring warlord can include himself in his strategic commands if he so chooses. The inspiring warlord can use his strategic command in a number of ways.

Bolster Troops (Ex): As a standard action, the inspiring warlord can spend one use of his strategic commands to bolster the physical determination of his allies. Each ally gains 1 temporary Hit Dice (d10) and applies its own Constitution modifier (if any) as normal. These temporary Hit Dice increase to 2d10 at 7th level, 3d10 at 13th level, and 4d10 at 19th level.

Prioritize Target (Ex): As a standard action, the inspiring warlord can spend one use of his strategic commands to designate a single target. Each ally gain a +1 morale bonus on all attack and damage rolls made against the target for a number of rounds equal to the inspiring warlord’s level Charisma modifier (minimum 1). For every four levels beyond 1st, this bonus increases by +1, up to a maximum of +5 at 17th level.

Tactical Surge (Ex): As a standard action, the inspiring warlord can spend one use of his strategic commands to increase the maneuverability of his allies on the battlefield. Each ally can make one additional swift action during his turn for a number of rounds equal to his Charisma modifier (minimum 1). At 9th level, each ally can also make an additional move action during his turn.

This ability replaces thebonus feat gained at 1st level and weapon training 4.

Inspire Courage (Ex): A 2nd level an inspiring warlord can spend one use of strategic command to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, a