Rikishi Warrior (Monk/Fighter)

While monks are seen as masters of a variety of maneuvers, holds, and strikes, some focus on a different style of fighting that utilizes strength and physical size to great advantage. Trained in both the ascetic and fighter styles of combat, the rikishi warrior uses his girth to intimidate his enemies, while employing his moves and natural defense to gain an upper hand on the field of battle. (Original Concept by Elghinn Lightbringer)

Primary Class: Monk.

Secondary Class: Fighter.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The rikishi warrior selects three fighter skills to add to his class skills in addition to the normal monk class skills. The rikishi warrior gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The rikishi warrior is proficient with brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, and temple sword. He is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a rikishi loses his AC bonus and flurry of maneuvers abilities.

Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a rikishi warrior can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The rikishi warrior uses his rikishi warrior level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a