Rikishi Warrior (Monk/Fighter)

While monks are seen as masters of a variety of maneuvers, holds, and strikes, some focus on a different style of fighting that utilizes strength and physical size to great advantage. Trained in both the ascetic and fighter styles of combat, the rikishi warrior uses his girth to intimidate his enemies, while employing his moves and natural defense to gain an upper hand on the field of battle. (Original Concept by Elghinn Lightbringer)

Primary Class: Monk.

Secondary Class: Fighter.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The rikishi warrior selects three fighter skills to add to his class skills in addition to the normal monk class skills. The rikishi warrior gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The rikishi warrior is proficient with brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, and temple sword. He is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a rikishi loses his AC bonus and flurry of maneuvers abilities.

Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a rikishi warrior can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The rikishi warrior uses his rikishi warrior level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a rikishi warrior may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a rikishi warrior may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. This ability replaces flurry of blows.

Large and in Charge (Ex): A rikishi warrior can prevent opponents from closing inside his reach. When a rikishi warrior makes a successful attack of opportunity against an opponent that is moving inside his threatened area, he can force the opponent into the 5-foot space it was in before it provoked the attack of opportunity. If the attack of opportunity is successful, the rikishi warrior makes an opposed Strength check against his opponent. He gains a +4 bonus to this check, plus an additional +4 bonus for each size category larger that the rikishi warrior is than his opponent, and an additional +1 bonus for every 5 points of damage the rikishi warrior dealt with his attack of opportunity. If this opposed Strength check is successful, his opponent is pushed back 5 feet into the space it just left. An opponent the rikishi warrior pushes cannot move any farther in this round. This ability replaces the bonus feat gained at 1st level.

Massive Build: The physical stature of a rikishi warrior lets him function in many ways as if he were one size category larger. Whenever a rikishi warrior is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the rikishi warrior is treated as one size larger if doing so is advantageous to him. A rikishi warrior is also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or